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BorrowedAllocator

Struct BorrowedAllocator 

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pub struct BorrowedAllocator<'a> {
    arena: &'a Arena,
    interner: Interner<'a>,
}
Expand description

Arena-backed builder for borrowed::AozoraNode<'a> and its payload types.

Owns an Interner keyed off the supplied Arena; both string content and per-variant payloads land in the arena, so dropping the arena tears the entire AST down in one step (no per-node Drop runs, no Box::drop traffic).

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§arena: &'a Arena§interner: Interner<'a>

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impl<'a> BorrowedAllocator<'a>

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pub fn with_capacity(arena: &'a Arena, interner_capacity: usize) -> Self

New allocator with a fresh interner sized to interner_capacity. Capacity is rounded up to the next power of two by the interner.

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pub fn new(arena: &'a Arena) -> Self

Construct with the interner’s default initial capacity (64 → 64 after power-of-two rounding).

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pub fn arena(&self) -> &'a Arena

Borrow the underlying arena. Useful for callers that need to emit an arena-allocated normalised text alongside the AST.

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pub fn into_interner(self) -> Interner<'a>

Finish allocation and return the interner so the caller can inspect its dedup counters (cache hits, table hits, allocs, average probe length). The interner’s &'a arena reference continues to keep the interned strings alive.

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pub fn content_plain(&mut self, s: &str) -> Content<'a>

Build a plain-text body content. Empty input canonicalises to Segments(&[]) (the legacy owned shape did the same).

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pub fn content_segments(&mut self, segs: &[Segment<'a>]) -> Content<'a>

Build a body content from a sequence of segments. Empty input → Segments(&[]); all-Text input collapses into a single concatenated Plain (interned).

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pub fn seg_text(&mut self, s: &str) -> Segment<'a>

Segment::Text(s) — interns the string.

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pub fn seg_gaiji(&self, g: &'a Gaiji<'a>) -> Segment<'a>

Segment::Gaiji(g) — wraps a payload built via Self::make_gaiji.

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pub fn seg_annotation(&self, a: &'a Annotation<'a>) -> Segment<'a>

Segment::Annotation(a) — wraps a payload built via Self::make_annotation.

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pub fn make_gaiji( &mut self, description: &str, ucs: Option<Resolved>, mencode: Option<&str>, ) -> &'a Gaiji<'a>

Build a Gaiji payload. Use Self::seg_gaiji to wrap as a segment, or Self::gaiji to wrap as a node.

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pub fn make_annotation( &mut self, raw: &str, kind: AnnotationKind, ) -> &'a Annotation<'a>

Build an Annotation payload. Use Self::seg_annotation to wrap as a segment, or Self::annotation to wrap as a node.

raw carries the borrowed::NonEmptyStr invariant.

§Panics

Panics if raw is empty. Phase 3 emits annotation only after at least one byte landed in the bracket body.

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pub fn ruby( &self, base: Content<'a>, reading: Content<'a>, delim_explicit: bool, ) -> AozoraNode<'a>

AozoraNode::Ruby(Ruby { base, reading, delim_explicit }).

base and reading carry the borrowed::NonEmpty invariant. Phase 3 only emits Ruby once both are non-empty, so this expect is a contract-check; an empty payload here signals a classifier bug.

§Panics

Panics if base or reading is empty. Phase 3 emit-sites classify only after the body is populated, so the panic represents a pipeline-internal bug — the borrowed::NonEmpty payload encodes this invariant at the type level.

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pub fn bouten( &self, kind: BoutenKind, target: Content<'a>, position: BoutenPosition, ) -> AozoraNode<'a>

AozoraNode::Bouten(Bouten { kind, target, position }).

target carries the borrowed::NonEmpty invariant — Phase 3 resolves the forward reference before emitting.

§Panics

Panics if target is empty. The forward-reference resolver in Phase 3 always lands a non-empty target before emit; an empty payload here signals a classifier bug.

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pub fn tate_chu_yoko(&self, text: Content<'a>) -> AozoraNode<'a>

AozoraNode::TateChuYoko(TateChuYoko { text }).

text carries the borrowed::NonEmpty invariant.

§Panics

Panics if text is empty.

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pub fn gaiji(&self, g: &'a Gaiji<'a>) -> AozoraNode<'a>

AozoraNode::Gaiji(g).

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pub fn indent(&self, i: Indent) -> AozoraNode<'a>

AozoraNode::Indent(i).

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pub fn align_end(&self, a: AlignEnd) -> AozoraNode<'a>

AozoraNode::AlignEnd(a).

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pub fn warichu(&self, upper: Content<'a>, lower: Content<'a>) -> AozoraNode<'a>

AozoraNode::Warichu(Warichu { upper, lower }).

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pub fn keigakomi(&self, k: Keigakomi) -> AozoraNode<'a>

AozoraNode::Keigakomi(k).

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pub fn page_break(&self) -> AozoraNode<'a>

AozoraNode::PageBreak.

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pub fn section_break(&self, k: SectionKind) -> AozoraNode<'a>

AozoraNode::SectionBreak(k).

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pub fn aozora_heading( &self, kind: AozoraHeadingKind, text: Content<'a>, ) -> AozoraNode<'a>

AozoraNode::AozoraHeading(AozoraHeading { kind, text }).

text carries the borrowed::NonEmpty invariant.

§Panics

Panics if text is empty.

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pub fn heading_hint(&mut self, level: u8, target: &str) -> AozoraNode<'a>

AozoraNode::HeadingHint(HeadingHint { level, target }).

target carries the borrowed::NonEmptyStr invariant.

§Panics

Panics if target is empty. Phase 3 emits the hint only after the forward-reference target lands non-empty; an empty payload here signals a classifier bug.

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pub fn sashie( &mut self, file: &str, caption: Option<Content<'a>>, ) -> AozoraNode<'a>

AozoraNode::Sashie(Sashie { file, caption }).

file carries the borrowed::NonEmptyStr invariant.

§Panics

Panics if file is empty.

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pub fn kaeriten(&mut self, mark: &str) -> AozoraNode<'a>

AozoraNode::Kaeriten(Kaeriten { mark }).

mark carries the borrowed::NonEmptyStr invariant.

§Panics

Panics if mark is empty.

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pub fn annotation(&self, a: &'a Annotation<'a>) -> AozoraNode<'a>

AozoraNode::Annotation(a).

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pub fn double_ruby(&self, content: Content<'a>) -> AozoraNode<'a>

AozoraNode::DoubleRuby(DoubleRuby { content }).

content carries the borrowed::NonEmpty invariant — Phase 3 pre-filters 《《》》 with empty body into plain text so this path is never reached with an empty payload.

§Panics

Panics if content is empty. Phase 3’s pre-filter is the gate; an empty payload here signals a classifier bug.

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pub fn container(&self, c: Container) -> AozoraNode<'a>

AozoraNode::Container(c).

Trait Implementations§

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impl<'a> Debug for BorrowedAllocator<'a>

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

Auto Trait Implementations§

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impl<'a> Freeze for BorrowedAllocator<'a>

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impl<'a> !RefUnwindSafe for BorrowedAllocator<'a>

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impl<'a> !Send for BorrowedAllocator<'a>

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impl<'a> !Sync for BorrowedAllocator<'a>

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impl<'a> Unpin for BorrowedAllocator<'a>

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impl<'a> UnsafeUnpin for BorrowedAllocator<'a>

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impl<'a> !UnwindSafe for BorrowedAllocator<'a>

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<D> OwoColorize for D

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fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>
where C: Color,

Set the foreground color generically Read more
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fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>
where C: Color,

Set the background color generically. Read more
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fn black(&self) -> FgColorDisplay<'_, Black, Self>

Change the foreground color to black
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fn on_black(&self) -> BgColorDisplay<'_, Black, Self>

Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>

Change the foreground color to red
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fn on_red(&self) -> BgColorDisplay<'_, Red, Self>

Change the background color to red
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fn green(&self) -> FgColorDisplay<'_, Green, Self>

Change the foreground color to green
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fn on_green(&self) -> BgColorDisplay<'_, Green, Self>

Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>

Change the foreground color to yellow
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fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>

Change the background color to yellow
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fn blue(&self) -> FgColorDisplay<'_, Blue, Self>

Change the foreground color to blue
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fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>

Change the background color to blue
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fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to magenta
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fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to magenta
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>

Change the background color to cyan
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fn white(&self) -> FgColorDisplay<'_, White, Self>

Change the foreground color to white
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fn on_white(&self) -> BgColorDisplay<'_, White, Self>

Change the background color to white
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fn default_color(&self) -> FgColorDisplay<'_, Default, Self>

Change the foreground color to the terminal default
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fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>

Change the background color to the terminal default
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fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>

Change the foreground color to bright black
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fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>

Change the background color to bright black
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fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>

Change the foreground color to bright red
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fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>

Change the background color to bright red
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fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>

Change the background color to bright white
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fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
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fn dimmed(&self) -> DimDisplay<'_, Self>

Make the text dim
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fn italic(&self) -> ItalicDisplay<'_, Self>

Make the text italicized
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fn underline(&self) -> UnderlineDisplay<'_, Self>

Make the text underlined
Make the text blink
Make the text blink (but fast!)
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fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
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fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
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fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either [OwoColorize::fg] or a color-specific method, such as [OwoColorize::green], Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either [OwoColorize::bg] or a color-specific method, such as [OwoColorize::on_yellow], Read more
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fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
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fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
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fn style(&self, style: Style) -> Styled<&Self>

Apply a runtime-determined style
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.